Portrait of Minh Phuong
SPECIMEN 01 CREATIVE DEVELOPER

MINH PHUONG

Building digital experiences with the logic of an engineer and the instincts of a visual designer.

PROFILE / SIGNAL 02 — HUMAN + MACHINE
IDEAS
DESIGN
Shadeff.Wave real-time visual effects interface

I translate complexity into experiences that feel inevitable.

02.1 / OPERATING MODEL PROFILE EDITION / 2026

I WORK WHERE PRODUCT LOGIC,
VISUAL IDENTITY AND
MOTION MEET.

01 / OBSERVE

FIND THE SIGNAL

I begin with behavior, constraints and context. The goal is not decoration, but clarity about what the experience must accomplish.

02 / STRUCTURE

BUILD THE SYSTEM

Information, components and motion are designed as one system so the product remains coherent as it grows.

03 / EXPRESS

MAKE IT FELT

Typography, imagery and interaction give the system a distinct voice without compromising speed or usability.

BASED INHO CHI MINH CITY, VIETNAM
PRIMARY FOCUSPRODUCT / CREATIVE DEVELOPMENT
WORKING MODEINDEPENDENT / COLLABORATIVE
CORE MEDIUMWEB / MOTION / SYSTEMS
“The best interface does not ask for attention. It directs attention.”
SELECTED OPERATIONS 01 / 04

SAFETY

ASSESSMENT SAFETY / 2026

A secure examination platform combining real-time invigilation, anti-cheat controls, CLO-based exam design and AI-assisted grading.

VIEW SYSTEM ↗
EXPERIMENT 04 / IMAGE MEMORY

MOVE FAST.
LEAVE TRACES.

Move your pointer through the field. Every gesture creates a temporary visual memory.

04.1 / EXPERIMENT LOG ONGOING RESEARCH / INTERACTION

THE LAB IS WHERE
RULES BECOME MATERIAL.

Shadeff.Wave shader experiment
EXP / 001

REACTIVE NOISE FIELD

Shader displacement translated into a tactile surface that responds to movement and velocity.

EXP / 002

IMAGE MEMORY

Temporary visual objects accumulate, collide and decay as a record of interaction.

Galaxy Tarot motion experiment
EXP / 003

ELASTIC TYPE

Variable scale and distortion turn typography into a responsive interface material.

EXP / 004

PHYSICS AS FEEDBACK

Spring, inertia and collision communicate weight, hierarchy and consequence.

LAB PRINCIPLES

Prototype the uncertain. Measure the expensive. Keep only the motion that improves meaning.

CAPABILITY ARCHIVE TOOLS ARE TEMPORARY / THINKING IS PERMANENT
01

PRODUCT
ENGINEERING

Systems that scale without losing their human edge.

02

INTERACTION
DIRECTION

Motion as feedback, narrative and spatial logic.

03

VISUAL
SYSTEMS

Distinct identities built from rigorous design rules.

04

CREATIVE
FRONTEND

Production-ready interfaces with expressive motion and disciplined performance.

05

RAPID
PROTOTYPING

Fast interactive models used to answer difficult product and technical questions.

06

DELIVERY
SYSTEMS

Reusable components, documentation and workflows that help teams ship consistently.

05.1 / WORKING STACKSELECTED TOOLS / ADAPTABLE METHODS
DESIGN

Figma / Design systems / Prototyping / Art direction / Accessibility

BUILD

ASP.NET Core / Spring Boot / React / TypeScript / WebGL 2 / REST APIs

MOTION

GSAP / ScrollTrigger / GLSL / Web Audio / Canvas / Physics

DELIVER

Docker / Redis / SQL Server / MySQL / MinIO / Vite

Tools change with the problem. The constant is a process that connects intent, interaction and implementation.

OPEN CHANNEL / 05 HO CHI MINH CITY — VIETNAM

LET'S CREATEthe unexpected.

NEXT / BRIEF

Available for selected digital products, portfolio experiences and creative technology collaborations.

GOOD FIT

Product websites
Interactive portfolios
Design systems
Creative frontend

COLLABORATION

Independent projects
Embedded product teams
Agency partnerships
Remote / Hybrid

RESPONSE

Usually within
one to two
working days.